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The Rules engine is used by Community and available for editing in Professional and Enterprise.

So, what's the downside? Well running 100,000 rules several times does take its toll. I was however pleasantly surprised to see it takes less than 1 second each time all 100,000 Rules are processed. It does however mean more memory is consumed. In my testing it uses about 500MB. You shouldn't need to worry about increasing the PHP memory limit as we do this in code, but you will need to keep an eye on your server. Those users that process many devices AT ONCE may run into memory constraints. In general though, most users shouldn't notice any discernible difference. If you do, first thing to try is giving the server a memory bump. It is a database application after-all, so more memory and fast disk is always the answer :-)

UPDATE - With the release of 3.2.2, we no longer store ~100,000 rules in the database. This was fine on my test device (a core i7, 16GB memory and Samsung 860 NVMe), but in practice was causing customers servers to choke.

As per the Release Notes for 3.2.2 -

So, that was a ride... In testing our new Rules feature worked a treat. In practice, not so much. Most servers (ie, not mine) can't cope with loading the rule set, even if we break it down to smaller chunks, when processing multiple devices. What to do? What to do? Well we've taken a small step back. Rules still exist as a feature, and they still work a treat. But instead of inserting 100,000 Rules into the database, we've split them up into four distinct files and implemented them as code only. Hence, no loading all 100,000 Rules, decoding JSON and running them against a device. Now we just load the files and run the statements. Much, much faster and more memory efficient. No load on MySQL, and hence the CPU also drops. No populating a massive recordset and hence the memory drops. The not so good thing - these are no longer editable in the GUI. But it's not the end of the world. You can still make Rules as you see fit and they will be run after the "default" rules (those in code), hence you can override the "default" rules. So we don't lose much, but we gain a LOT of performance. We also added a few new Rules for Mac Models.

For those curious, the "new" files that replace the Rules are:

/open-audit/code_igniter/application/helpers/mac_helper.phpMatches MAC addresses to manufacturers.
/open-audit/code_igniter/application/helpers/mac_model_helper.phpMatches Apple manufacturer codes to models (stored in system.manufacturer_code).
/open-audit/code_igniter/application/helpers/snmp_model_helper.phpMatches the device's SNMP OID to a model and type.
/open-audit/code_igniter/application/helpers/snmp_model_helper.phpMatches the devices's SNMP OID to the manufacturer.

One final thing of note is the new GUI widget. Because we have almost 100,000 Rules, it's just not feasible to display them all in a list in the GUI. UPDATE - this is still in place, but you will not see all 100,000 Rules in the GUI as now (as per above) most are back in code files. So we don't. We have built a new widget that sits on the panel header and is used to search the Rules. Input anything and the rules name, description, inputs and outputs will be searched and anything matching will be returned. That result-set will still be limited to the default page size (1,000 items), so don't simply search for Cisco and expect to retrieve every Rule (there are 7,828 Cisco Rules by the way).